World of Warcraft's Faction Warfare Feels Out of Place in Shadowlands

World of Warcraft's Faction Warfare Feels Out of Place in Shadowlands

Of all the conflicts in World of Warcraft's 16-year history, the war between the Horde and the Alliance has lasted the longest. Players have been forced to pick a side since the very beginning, and it's still a long-standing BlizzCon tradition for Alliance and Horde players to sound off against each other during the opening ceremony. Though the relationship between the factions has shifted with every expansion's story, the game mechanics supporting them have largely remained the same. Alliance and Horde players can't speak to or play with each other, and if they have PvP enabled, they can kill each other on sight.To get more news about buy wow gold eu, you can visit lootwowgold official website.

Getting killed by a rival player is a World of Warcraft rite of passage, and many consider it to be a key element of the game. But with the scope of the story growing beyond the planet of Azeroth and into other planes of existence, faction-based PvP is starting to feel less necessary than it once did. Players now have four otherworldly Covenants to choose from, and the tensions between them feel much more compelling than the tensions between the Alliance and the Horde.

There have been a few moments in World of Warcraft's history where the Alliance and the Horde have set aside their differences to fight a greater evil. At the beginning of the Legion expansion, the two factions fought side by side against an incursion of demonic forces. The next expansion, Battle for Azeroth, saw the Horde and Alliance back at each others' throats, but by the end another truce was put into place so that they could work together to defeat an evil Old God.

In fact, the senselessness of unending war has been a prominent theme since the end of BfA. Shadowlands begins with Sylvanas Windrunner capturing leaders from both the Alliance and the Horde, and all players have to work against her in order to get them back. These leaders treat players of both factions the same way, and with the exception of four different Covenant campaigns, players get to see the same story. None of the main NPCs speak in favor of hatred or division, and most of the characters who fuel the flames of warfare are explicitly antagonists.

This all goes out the window once players start exploring the new zones. Those who've opted into PvP can be targeted by members of the opposite faction. And while this keeps a popular element of the game alive, it seems to be antithetical to the theme of the expansion. Players are meant to be the only living mortals who have ever set foot in the afterlife. Why would they immediately start killing each other?