Revival of a Legend: “World of Warcraft Classic”

Revival of a Legend: “World of Warcraft Classic”

Two years ago, the gaming giant Blizzard Entertainment announced the re-release of their seminal game “World of Warcraft: Classic,” the original version of the wildly popular MMORPG that completely changed the industry.To get more news about cheap wow gold, you can visit lootwowgold official website.

“World of Warcraft (WoW)” is largely known in contemporary pop-culture. It has had its debut in many cringeworthy YouTube videos and has even made headlines in the news. It was also featured in one of the most famous episodes of “South Park” where they poked fun at the sometimes toxic and unhealthy culture of playing such a game.

Where this representation of the game has turned many people, it is still largely boasted for once holding the largest player base of any video game in the world for the longest period of time. Additionally, its server has been online for over 15 years with no end in sight, longer than any other MMORPG or video game ever released.

Yet, with being an MMORPG that has been out for this long, it has seen massive change, and not change that many experienced and loving “WoW” fans wanted to see.

What gave the original “WoW: Classic” its popularity was two major things: a massive, mysterious world, and the real human population who explored and discovered it together, crafting friendships along the game. It was a game that was shrouded with mystery that, in 2004 at its original release, didn’t have everything about it—or really anything, even—spoiled from websites and databases.

When the servers first went live, friends joined together to explore the biggest video game world that had ever been created, a world that was completely novel. It was up to everyone who played to set out and learn about it.

That is a time that has largely passed, however, and now every morsel of the game is discovered, revealed, and—worst of all—spoiled for those who look to now indulge in it.

The modern “WoW” as we see it today has become more like a massive lobby where people spawn themselves to different areas to participate in content, completely contrary to the original game where you had to travel for long periods of times to reach new zones. Introduction of things like the Dungeon Finder or Raid Finder killed the need to find friends or search for groups. It was the begin of a decline in many of the games most attractive traits: socializing, grouping and experiencing to obtain success.