Guess it is for the better since it is the basic PSO formula

Regardless of the intense grind the match becomes towards the end (for instance, running the exact same dungeon like about 40-80 occasions to acquire a single level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that include repeatedly, and more), I have believed that Dragon's Dogma Online is definitely a good example of an online game that I feel has definitely nailed the"open area" exploration with solid gameplay, optional cooperative multiplayer, and still provides both an obstacle and comparatively casual experience for people who desire it without setting up nasty traps for players to get caught into mess up their assembles. I never liked this in Phantasy Star you could mess up your ability trees even though you receive the free chance to reset them (it does not help when I am trying to help new friends play and they spent their things without me directing them or notifying them on why they don't need STR Up and they end up running through Level 50+ without their stances and core abilities ).

Guess it is for the better since it is the basic PSO formula.

Its better not to become an Open world to be honest, remember how Maplestory great maps were hogged by High level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses into an unreachable place players can't access without no clip hacking out of bounds and that bot just kill them all in an instant and loot all of it, and market them to the Player Shop for exorbitant costs for Meseta to market RMT out of? I would not mind a Pawn, like Dragon's Dogma, which learns from you while you play together.

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