Getting booted from For Honor games

For Honor includes a little couple of images presets: Low, Medium, High, and Extreme. The For Honor Steel Credits game defaulted to Extreme in 1080p with our GTX 1060. A single setting, which we will discuss below almost entirely governs the performance gap between large and extreme.

The performance gap between medium and high is quite narrow. We didn't see much of a difference in functionality or visual fidelity, with the main differences stemming from reducing the amount of texture filtering moves, in addition to a decrease in features like dynamic shadows and ecological quality. Only keen-eyed observers are likely to observe the difference between the settings, particularly in the heat of battle.

Drop the preferences to low, and you might find you don't like the appearance of things. Tall grass and brief foliage are replaced by flat ground. Character models become especially blocky, along with the textures take on a fuzzy, low-resolution appearance to save on video memory.

If you're almost able to play extreme, there's only one setting to reach for. Dynamic Reflections are just what they seem. Any moment you would see a player, or climate impact, mirrored in any sort of reflective surface, from metal to water, then that's a dynamic manifestation. This 1 setting can also be responsible for the biggest Overwatch, as a result of its complexity and continuous application.

In reality, the 31 percent jump in frame rate we experienced after turning off dynamic reflections accounts for almost the entire performance bonus when moving out of the extreme preset into the high preset. That Buy FH Steel Credits could well mean the difference between smooth performance, and getting booted from For Honor games.